31 N°I 2024 MuseoMag DIGITISATION are unable to visit the museum or see the physical object for whatever reason the option of accessing it online or by tactile means in the form of a 3D printed reproduction. These models could also be used for educational purposes, for example to explain how an object works without handling the physical object and risking further damage. It is important to note, however, that a 3D model can never replace the physical object, no matter how detailed it is. Moreover, creating this type of data does not necessarily mean that it can be preserved long term. Preserving digital data and its readability requires continual effort and adequate resources. In- deed, there are varying degrees of quality that can be achieved in 3D digitisation. A reproduction for scientific study or preservation needs to be as de- tailed as possible, which means that a large amount of data needs to be gathered and processed to create the model. A model destined for educational purposes may require less detail, but then may not be useful for scientific study. OUR FIRST FORAY INTO DIGITISING OBJECTS: KEY TAKEAWAYS We needed to experience the 3D scanning pro- cess firsthand to assess how to move forward with this technology. We decided to collaborate with In-visible, a local scanning provider, to scan seven sculptures currently on show at the Nationalmusée um Fëschmaart. Each sculpture presented its own unique challenges, and we learnt a lot in the process. The method used by In-visible is called photogram- metry. In simplified terms, it involves taking multiple photographs of an object while also recording data about the position of the specific part of the object being photographed. Afterwards an algorithm is used to create a 3D model from the photographs according to their position. We encountered two difficulties during the scan- ning process that we will have to take into account for future projects. The first is handling the objects themselves. The sculptures we chose are made of marble and other kinds of stone and are there- fore very heavy. Photographing them from all sides meant they had to be lifted with the help of our team of registrars. We weren’t able to scan the back of a bas-relief from the archaeology section, for example, because that would have involved taking it out of its fixture. In other cases, the bottom of the pedestal wasn’t scanned. Had we wanted to docu- ment those parts of the sculptures for a scientific scan, we would have needed more resources. The second difficulty we encountered were the technological limits of photogrammetry itself. Since it relies on light to determine the position of the object, it struggles with shiny or translucent sur- faces. The bronze statue of Dante and the slightly translucent marble statue of Paolo and Francesca where especially challenging to scan and required even more photographs to be taken to accurately document them than a matte surface would have. The resulting 3D models can be viewed on the MNAHA’s Sketchfab account. They are perhaps im- perfect, but we gained valuable insights from making them which will inform our future 3D endeavours. They also complement our digital offer and show how 3D might be used to make our museums more accessible in the future. Edurne Kugeler